Military Wiki
Silambam vector.svg
Silambam vector.svg
Also known as Silambattam, Chilambam
Focus Stick fighting
Country of origin India India
Olympic sport No


Silambam (Tamil language: சிலம்பம்) or silambattam (சிலம்பாட்டம்) is a weapon-based Indian martial art from Tamil Nadu, but also traditionally practised by the Tamil community of Sri Lanka and Malaysia. It is closely related to Keralan kalaripayat and Sri Lankan angampora. The word silambam refers to the staff which is the main weapon used in this system. Masters are called asaan (ஆசான்) while grandmasters are addressed as periyasaan (பெரியாசன்) or iyan (ஐயன்).

There are also numerous sub-sects in silambam like nagam-16 (cobra-16), kallapathu (thieves ten), kidamuttu (goat head butting), kuravanchi, kalyanavarisai (similar to quarterstaff), thulukkanam, and so on. These may differ from one another in grip, posture, foot work, length of the stick, etc.[1] Silambam may either be practiced for the purpose of combat (போர்ச் சிலம்பம் por silambam) or purely for demonstration (அலங்காரச் சிலம்பம் azhangara silambam).



Oral folklore traces silambam back several thousand years to the siddha (enlightened sage) Agastya. While on his way to Vellimalai, Agastya discussed Hindu philosophy with an old man he met, said to be the god Murugan in disguise. The old man taught him of kundalini yoga and how to focus prana through the body's nadi (channels). Agastya practiced this method of meditation and eventually compiled three texts on palm leaves based on the god's teachings. One of these texts was the Kampu Sutra (Staff Classic) which was said to record advanced fighting theories in verse. These poems and the art they described were allegedly passed on to other siddha and eventually formed the basis of both silambam and the southern style of kalaripayat.


The references to Silappadikkaram in Sangam literature show that silambam has been practiced as far back as the 2nd century BC. The bamboo staff - along with swords, pearls and armor - was in great demand with foreign traders,[2][3] particularly those from Southeast Asia where silambam greatly influenced many fighting systems. The Indian community of the Malay Peninsula is known to have practiced silambam during the period of Melaka's founding in the 14th century.

The soldiers of Kings Puli Thevar, Veerapandiya Kattabomman and Maruthu Pandiyar (1760–1799) relied mainly on their silambam prowess in their warfare against the British Army.[2] Indian martial arts suffered a decline after the British colonists banned silambam along with various other systems. They also introduced modern western military training which favoured fire-arms over traditional weaponry. During this time, silambam became more common in Southeast Asia than its native India where it was banned by the British rulers.[4] The ban was lifted after India achieved independence. Today, silambam is the most well-known and widely practiced Indian martial art in Malaysia where demonstrations are held for cultural shows.


Silambam's main focus is on the bamboo staff. The length of the staff depends on the height of the practitioner. Ideally it should just touch the forehead about three fingers from the head, typically measuring around 1.68 metres (five and a half feet). Different lengths may be used depending on the situation. For instance, the sedikuchi or 3-foot stick can be easily concealed. Separate practice is needed for staffs of different lengths. Listed below are some of the weapons used in silambam.

  • Silambam: staff, preferably made from bamboo, but sometimes also from teak or Indian rose chestnut wood. It is often tipped with metal rings to prevent the tips from being damaged.
  • Maru: a thrusting weapon made from deer horns
  • Aruval: sickle, often paired
  • Panthukol: staff with balls of fire or weighted chains on each end
  • Savuku: whip
  • Vaal: sword, generally curved
  • Kuttu katai: spiked knuckleduster
  • Katti: knife
  • Kuttuval: dagger
  • Kattari: native push-dagger with a H-shaped handle. Some are capable of piercing armor. The blade may be straight or wavy.
  • Surul pattai: flexible sword
  • Muchan / Sedikuchi: cudgel or short stick, often wielded as a pair.

Kai silambam

Kai silambam (lit. hand silambam)[5] is the unarmed set of techniques in silambam, also referred to by its main component kuttu varisai (குத்துவரிசை). First attested to in Sangam literature of the 2nd-1st centuries BC, the term translates as "punching sequence", from kuttu meaning punch and varisai meaning order. Techniques incorporate striking, grappling, throws and locks. Partnered routines are between pairs at first before progressing to several partners at once. Preset forms gradually increase in complexity before students are allowed more and more freedom in their moves and counters. This is meant to teach alertness and how to quickly react to any situation in a fight, and is therefore used only sparingly at first. Over time, as such improvisations become more frequent, the students respond to each other with reversals and counters in a continuous unending flow, thereby naturally making the transition from arranged to free-sparring.

Like many other Asian martial arts, patterns in kai silambam make use of animal-based sets including the tiger, snake, elephant, eagle and monkey forms. Advanced students are taught varma ati or the art of attacking pressure points.[6]

Exercises in kai silambam include the following.

  • Thattu Padom: Sequences that can be practiced alone or with partners.
  • Adi-varisai: Solo routines
  • Kuttu-varisai: The main component, progressing from preset partnered forms to free-sparring
  • Pede-varisai: Locking, tearing and breaking techniques, targeted at the joints, muscle and nerves
  • Nelaygal: Holding a stance for long periods, even several hours at a time. This exercise is commonly compared to an idol or statue


Beginners are first taught footwork (kaaladi) which they must master before learning spinning techniques and patterns, and methods to change the spins without stopping the motion of the stick. There are sixteen of them among which four are very important. Footwork patterns are the key aspects of silambam. Traditionally, the masters first teach kaaladi for a long time before proceeding to kuttu varisai or unarmed combat. Training in kuttu varisai allows the practitioner to get a feel of silambam stick movements using their bare hands, that is, fighters have a preliminary training with bare hands before going to the stick.

Gradually, fighters study footwork to move precisely in conjunction with the stick movements. The ultimate goal of the training is to defend against multiple armed opponents. In silambam, kaaladi is the key in deriving power for the blows. It teaches how to advance and retreat, to get in range of the opponent without lowering one's defence, aids in hitting and blocking, and it strengthens the body immensely enabling the person to receive non-lethal blows and still continue the battle. The whole body is used to create power.

The usual stance includes holding the staff at one end, right hand close to the back, left hand about 40 centimetres (16 inches) away. This position allows a wide array of stick and body movements, including complex attacks and blocks. As with some northern Chinese systems, the silambam staff is said to have "one head", meaning that only one end is primarily used for attacking. When the student reaches the final stage, the staff gets sharpened at one end. In real combat the tips may be poisoned. The ultimate goal of the training is to defend against multiple armed opponents.

Silambam prefers the hammer grip with main hand facing down behind the weak hand which faces up. The strong hand grips the stick about a distance hand's width and thumb's length from the end of the stick and the weak hand is a thumb's length away from the strong hand. The weak hand only touches the stick and to guide its movement. Silambam stresses ambidexterity and besides the preferred hammer grip there are other ways of gripping the staff. Because of the way the stick is held and its relatively thin diameter, blows to the groin are very frequent and difficult to block. Besides the hammer grip, silambam uses the poker grip and ice pick grip as well. Some blocks and hits are performed using the poker grip. The ice pick grip is used in single hand attacks. The staff is held like a walking stick and just hand gets inverted using the wrist.

In battle, a fighter holds the stick in front of their body stretching the arms three quarters full. From there, they can initiate all attacks with only a movement of the wrist. In fact, most silambam moves are derived from wrist movement, making it a key component of the style. The blow gets speed from the wrist and power from the body through kaaladi. Since the stick is held in front, strikes are telegraphic, that is, the fighter does not hide their intentions from the opponent. They attack with sheer speed, overwhelming the adversary with a continuous non-stop rain of blows. In silambam, one blow leads to and aids another. Bluffs may also be used by disguising one attack as another.

In addition to the strikes, silambam also has a variety of locks called poottu. A fighter must always be careful while wielding the stick or they will be grappled and lose the fight. Locks can be used to disable the enemy or simply capture their weapon. Techniques called thirappu are used to counter the locks but these must be executed before being caught in a lock. Silambam also has many different types of avoiding an attack like blocking, parrying, enduring, rotary parrying, hammering, kolluvuthal (attacking and blocking simultaneously) and evasive moves such as sitting or kneeling, moving out, jumping high, etc.

Against multiple attackers, silambam exponents do not hold out their sticks as they do in single combat. Instead they assume one of the numerous animal stances which makes it difficult for opponents to predict the next attack.

An of silambam will be familiar with varma adi or marma adi (pressure-points) and know where to strike anywhere in the body to produce fatal or crippling effects by the least use of power. In one-on-one combat an expert would slide the stick to opponents wrist many times during combat. The opponent may not notice this in the heat of battle until they feel a sudden pain in the wrist and throw the stick automatically without knowing what hit them. When two experts match against each other one may challenge the other that he will hit his big toe. Hitting the big toe can produce crippling effects on the fighter, making them abandon the fight. This is called solli adithal which means "challenging and successfully hitting".

In popular culture

  • The Tamil actors M.G. Ramachandran (MGR), M.N. Nambiar and Jai Shankar learned silambam during the training phase of their careers in the 1930s. They incorporated the art into some of their fight scenes during the 1950s and 60s.
  • Silambam has generally not been popular among Tamil film-makers. Even when it is shown, not much effort is put into the choreography and martial artists are never cast in the major roles. Nevertheless both armed and unarmed silambam have featured in Tamil films such as Thevar Magan, Silambattam, Jagan Mogini, Kovil, Padagotti, Rickshawkaran, Kuti Puli and Enga Ooru Paatukaran.[1]
  • Silambam is often showcased on Malaysian TV series about martial arts like Gelanggang and Gerak Tangkas, or cultural shows.

See also

  • Angampora
  • Kalaripayat
  • Kbachkun boraan
  • Krabi Krabong
  • Silat


  1. 1.0 1.1 Master Murugan, Chillayah (20 October 2012). "Silambam Fencing and play variation". Silambam. Retrieved 31 May 2013.  Cite error: Invalid <ref> tag; name "uk" defined multiple times with different content
  2. 2.0 2.1 Raj, J. David Manuel (1977). The Origin and the Historical Developlment of Silambam Fencing: An Ancient Self-Defence Sport of India. Oregon: College of Health, Physical Education and Recreation, Univ. of Oregon. pp. 44, 50, & 83. 
  3. Sports Authority of India (1987). Indigenous Games and Martial Arts of India. New Delhi: Sports Authority of India. pp. 91 & 94. 
  4. Crego, Robert (2003). Sports and Games of the 18th and 19th Centuries pg 32. Greenwood Press
  5. Ken Fude Ryu
  6. Malay Fighting Arts

External links

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